Game design · Microlearning
Le battement de cœur d’un jeu
Game design does not begin with beautiful graphics. It begins with the decisions a game asks you to make — and the feedback that lets you feel their effect.
Environ 12 minutes100 LP
You will identify a goal, rule, challenge, and feedback; express a core loop; and test one rule change in a playtest.
- 1Tell goals, rules, challenges, and feedback apart
- 2Build a core loop as a sequence of concrete verbs
- 3Connect mechanics, dynamics, and the intended player experience
- 4Change one rule, predict an effect, and test it